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ELDEN RING : Patch Notes 1.04

ELDEN RING : Patch Notes 1.04

**Main Adjustments Included within the Newest Replace**

**Extra Parts Added**

* Added an possibility to show digital camera auto rotate operate ON/OFF
* Added some occasion phases for the NPC “Patches”

**Steadiness changes**

* Elevated Colossal Swords/Colossal weapons assault pace and lowered their restoration time. Bounce assault not included.

* Elevated the two-handed assault harm of Colossal Swords/Colossal Weapons. Bounce assault not included.

* Elevated bodily block fee and guard enhance of the Colossal Sword, Colossal Weapons, Nice Sword, Nice Hammer, Nice Axe, Nice Spear, and Halberd weapon lessons.

* Elevated the harm of Grafted Blade Greatsword.

* Elevated the harm of Devourer’s Scepter.

* Decreased the scaling of standing impact build-up from spells and incantations of Albinauric Workers and Dragon Communion Seal.

* Decreased the impact of Greatshield Talisman for weapons with excessive block fee.
Shortened the size of the insanity bothered animation.

* Lowered the pace of insanity buildup restoration.

* Barely elevated FP and Stamina development fee at decrease ranges.*

*Gamers might want to carry out any of the next actions for the adjustments to be mirrored. That is required solely as soon as. New characters created after this replace is not going to require this motion.

* Stage up.
* Activate Godrick’s Nice Rune.
* Re-equipping any gear (armor, talisman) which grants bonus stat to both Power, Dexterity, Vigor, Endurance, Intelligence, Religion or Arcane.

* Different enemy and weapon steadiness adjustments

**Sorcery/Incantation**

**Upward changes**

* Crystal Barrage – Elevated solid pace and decreased restoration time

* Gavel of Haima – Elevated solid pace and decreased restoration time. Permits caster to extra simply stand up to enemies’ assault whereas casting

* Shatter Earth – Elevated solid pace and reduce restoration time. Permits caster to extra simply stand up to enemies’ assault whereas casting

* Rock Blaster – Decreased restoration time. Permits caster to extra simply stand up to enemies’ assault whereas casting

* Thop’s Barrier – Elevated space of impact and barely enhance impact length

* Rennala’s Full Moon – Elevated solid pace and decreased restoration time.

* Ranni’s Darkish Moon – Elevated solid pace and decreased restoration time.

* Carian Greatsword – Elevated solid pace at decrease dexterity

* Magma Shot – Decreased FP value and elevated solid pace

* Roiling Magma – Elevated solid pace and decreased time till magma explodes

* Gelmir’s Fury – Barely decreased the random nature of projectile’s vary and elevated the harm of lava pool. Elevated the hitbox

* Rykard’s Rancor – Decreased FP value

* Oracle Bubbles – Elevated solid pace and decreased restoration time.

* Nice Oracular Bubble – Elevated solid pace and decreased restoration time.

* Briars of Sin – Decreased restoration time. Elevated blood loss buildup on enemy
Briars of Punishment – Decreased restoration time. Elevated blood loss buildup on enemy

* Explosive Ghostflame – Decreased FP value and restoration time

* Tibia’s Summon – Elevated harm and solid pace

* Points of the Crucible: Tail – Decreased FP and Stamina value

* Points of the Crucible: Horns – Decreased FP and Stamina value, Improve solid pace. Elevated the gap traveled when not charged and made it simpler to trigger enemies to flinch when charged

* Elden Stars – Elevated solid pace and decreased restoration time

* Black Blade – Decreased Stamina consumption and decreased restoration time

* Discus of Gentle – Decreased FP value. Elevated harm and solid pace

* Triple Rings of Gentle – Elevated harm
Radagon’s Rings of Gentle – Decreased FP value. Elevated harm and solid pace. Decreased restoration time.

* Lightning Strike – Decreased Stamina value. Elevated solid pace and decreased restoration time.

* Honed Bolt – Elevated solid pace and decreased restoration time.

* Historical Dragons’ Lightning Spear – Decreased FP and Stamina value. Elevated solid pace and decreased restoration time. Permits caster to extra simply stand up to enemy assaults whereas casting.

* Historical Dragons’ Lightning Strike – Decreased restoration time

* Lansseax’s Glaive – Decreased FP and Stamina value. Elevated solid pace and decreased restoration time. Permits caster to extra simply stand up to enemy’ assaults whereas casting.

* Fortissax’s Lightning Spear – Decreased FP and Stamina value. Elevated solid pace and decreased restoration time. Permits caster to resist enemy assault whereas casting extra simply.

* Frozen Lightning Spear – Decreased Stamina value. Elevated solid pace and decreased restoration time. Permits caster to extra simply stand up to enemy assault whereas casting.

* Demise Lightning – Decreased FP value, Elevated the length of death-accumulating smoke

* O, Flame! – Elevated harm

* Giantsflame Take Thee – Decreased Stamina Price

* Flame of the Fell God – Decreased FP value and elevated harm

* Whirl, O Flame! – Elevated harm, decreased restoration time

* Burn, O Flame! – Elevated solid pace and decreased restoration time.

* Black Flame – Improve harm and the spell can break enemy’s guard extra simply.

* Scouring Black Flame – Decreased FP value and restoration time. Elevated assault vary and space of impact.

* Black Flame Ritual – Lowered FP value and elevated harm.

* Gurranq’s Beast Claw – Elevated harm and decreased restoration time.

* Bloodflame Talons – Decreased FP value and elevated solid pace. Decreased restoration time.

* Bloodboon – Elevated harm. Elevated solid pace and decreased impact start-up time, decreased restoration time.

* Pest Threads – Decreased Stamina value.

* Scarlet Aeonia – Elevated solid pace and decreased restoration time. Permits caster to extra simply stand up to enemy assaults whereas casting.

* Unendurable Frenzy – Elevated solid pace and decreased restoration time. Decreased the random nature of projectile’s vary and elevated Insanity buildup on enemies.

* Inescapable Frenzy – Elevated solid pace.

* Placidusax’s Damage – Decreased FP, Stamina value and restoration time.

* Dragonclaw – Decreased FP, Stamina value and restoration time and made it simpler to trigger enemies to flinch when charged.

* Dragonmaw – Decreased FP, stamina value, restoration time and elevated solid pace and made it simpler to trigger enemies to flinch when charged.

* Greyoll’s Roar – Decreased FP, Stamina value and restoration time.

**Upward and downward changes**

* Adula’s Moonblade – Decreased the ability of single solid and improved efficiency in order that the blades and frost hit extra constantly and constantly. Elevated solid pace at decrease dexterity.

* Flame, Fall Upon Them – Decreased the harm of single solid and improved the efficiency in order that it hits the enemy a number of occasions. Decreased FP value.

* Howl of Shabriri – Decreased the insanity buildup on the enemy. Elevated solid pace and decreased restoration time.

**Downward changes**

* Swarm of Flies – Decreased blood loss buildup on enemy.

* The Flame of Frenzy – Decreased insanity buildup on enemy.

* Frenzied Burst – Decreased insanity buildup on enemy.

**Weapon Ability**

**Upward changes**

* Lion’s Claw – Elevated solid pace and decreased restoration time.

* Kick – Elevated solid pace.

* Hoarah Loux’s Earthshaker – Elevated solid pace. Elevated solid pace on observe up enter, decreased restoration time.

* Troll’s Roar – Decreased Stamina Price. Elevated solid pace on observe up enter, elevated distance traveled.

* Large Hunt – Decreased restoration time.

* Storm Assault – Decreased restoration time.

* Carian Greatsword – Elevated solid pace and decreased restoration time. Elevated the harm when charged and made it simpler to trigger enemies to flinch.

* Carian Grandeur – Elevated solid pace and decreased restoration time. Elevated the harm when cost and made it simpler to trigger enemies to flinch.

* Gravitas – Elevated solid pace.

* Flaming Strike – Elevated the journey distance of a stepping cleave in a robust assault.

* Black Flame Twister – Added hitbox to weapon when spinning, and added a window to roll throughout the assault to cancel the animation.

* Lightning Slash – Elevated solid pace. Added a hitbox to the stomp animation.

* Sacred Blade – Elevated solid pace.

* Sacred Ring of Gentle – Elevated solid pace.

* Toxic Mist – Elevated solid pace.

* Poison Moth Flight – Elevated solid pace and decreased restoration time.

* Ice Spear – Added a hitbox to the weapon’s spinning animation.

* Chilling Mist – Elevated solid pace.

* Murderer’s Gambit – Elevated solid pace.

* Defend Bash – Elevated solid pace.

* Defend Crash – Decreased Stamina value. Elevated solid pace.

* Blade of Gold – Decreased Stamina value. Elevated solid pace and decreased restoration time.

* Blade of Demise – Elevated solid pace and decreased restoration time.

* Golden Tempering – Decreased FP value and elevated solid pace. Elevated impact length.

* Final Rites – Elevated solid pace.

* Mists of Slumber – Elevated solid pace.

* Eochaid’s Dancing Blade – Elevated journey distance, added a window to roll throughout the assault to cancel the animation.

* Unblockable Blade – Elevated solid pace with the weapon Coded Sword.

* Alabaster Lords’ Pull – Elevated solid pace and decreased restoration time. Added a window to roll throughout the assault to cancel the animation.

* Set up Order – Decreased restoration time and elevated solid pace on observe up enter. Elevated harm. Made it simpler to trigger enemies to flinch.

* Moonlight Greatsword – Decreased FP value. Elevated solid pace and decreased restoration time. Elevated the frost buildup impact throughout the ability length.

* Wave of Gold – Decreased FP value. Elevated solid pace and decreased restoration time.

* Wolf’s Assault – Elevated solid pace and decreased restoration time.

* The Queen’s Black Flame – Elevated solid pace. Added a window to roll throughout the assault to cancel the animation.

* Dynast’s Finesse – Decreased Stamina value.

* Flowing Kind – Decreased Stamina value.

* Demise Flare – Elevated solid pace.

* Onyx Lord’s Repulsion – Elevated solid pace and decreased restoration time. Added a window to roll throughout the assault to cancel the animation.

* Magma Guillotine – Decreased Stamina value, Elevated solid pace. Decreased restoration time on observe up enter.

* Cursed-Blood Slice – Elevated solid pace and decreased restoration time.

* Ice Lightning Sword – Elevated solid pace. Added a hitbox to the stomp animation.

* Rosus’ Summons – Decreased restoration time.

* I Command Thee, Kneel! – Elevated solid pace together with observe up enter. Added a window to roll throughout the assault to cancel the animation.

* Gold Breaker – Decreased FP value. Elevated solid pace and decreased restoration time.

* Familial Rancor – Added a window to roll throughout the assault to cancel the animation.

* Nebula – Elevated solid pace and decreased restoration time with the weapon Bastard’s Stars.

* Regal Beastclaw – Elevated solid pace.

* Devourer of Worlds – Elevated solid pace.

* Regal Roar – Decreased restoration time.

* Spearcall Ritual – Decreased restoration time.

* Historical Lightning Spear – Decreased FP value and elevated solid pace. Permits participant to extra simply stand up to enemies’ assaults whereas casting.

* Nice-Serpent Hunt – Decreased restoration time and elevated harm. Permits participant to extra simply stand up to assaults from enemies.

* Frenzyflame Thrust – Decreased FP value, decreased restoration time. Decreased insanity buildup on self.

* Bloodboon Ritual – Elevated solid pace.

* Miquella’s Ring of Gentle – Elevated solid pace.

* Sea of Magma – Elevated solid pace and decreased restoration time. Added a window to roll throughout the assault to cancel the animation.

* Flame Dance – Decreased Stamina value, decreased restoration time. Added a window to roll throughout the assault to cancel the animation.

* Storm Kick – Decreased Stamina value.

* Bear Witness! – Elevated solid pace.

**Upward and downward changes**

* Thundercloud Kind – Decreased harm when not charged. Decreased FP value. Elevated solid pace and decreased restoration time.

**Bug Fixes**

* Fastened a bug the place the harm of Inescapable Frenzy was affected by proper hand weapon.

* Fastened a bug the place the harm of the weapon arts “Carian retaliation” was elevated by weapon and standing, and the impact was not displayed appropriately throughout on-line multiplay.

* Fastened a bug the place the animation when inflicted with blood loss and frostbite was larger than initially deliberate.

* Fastened a bug throughout character look change menu by which some parameter adjustments had been someday not mirrored.

* Fastened a bug that prevented a dialog from showing when executing “Go away” on some gadgets.

* Fastened a bug that allowed unauthorized gadgets to be handed to different gamers.

* Fastened a bug in multiplayer that prevented grace to be registered on the map if it was discovered simply earlier than the participant is summoned.

* Fastened a bug that someday prevented the mechanic of Rennala Queen Of The Full Moon battle from working correctly throughout cooperative multiplayer.

* Fastened a bug that someday prevented the participant from getting into the boss space after defeating Morgott, the Omen King.

* Fastened a bug that prevented “Edgar the Revenger” and “Festering Fingerprint Vyke” from invading after defeating all of the bosses in Liurnia of the Lake.

* The merchandise Tonic of Forgetfulness can now be obtained on the Volcano Manor if the participant wasn’t in a position to receive it attributable to quest development.

* Fastened a bug that brought about the discount of runes attributable to NPC “Gostoc” when participant died in “Stormveil Fort” to happen at an unintended timing.

* Added a protecting barrier to Millicent after serving to her at Miquella’s Haligtree so she can’t be unintentionally killed.

* Fastened a bug that someday prevented the participant from acquiring the reward after defeating the Dung Eater.

* Fastened a bug that someday prevented the participant from progress Diallos’ questline.

* Fastened a bug that someday prevented participant from duplicating remembrance on the Strolling Mausoleum.

* Fastened a bug that prevented participant from inputting consecutive assaults when twin wielding thrusting sword.

* Fastened a bug that causes scythe to lose blood loss impact if poison affinity is utilized to the weapon.

* Fastened a bug the place the harm of the Iron Greatsword was decrease than anticipated when an affinity is utilized.

* Fastened a bug that brought about FP consumption to extend when the participant solid Evening Comet with cost.

* Fastened a bug that causes he default key setting on keyboard for weapon ability (Left Ctrl) to not be set (on PC solely).

* Fastened a bug within the Steam model the place the historical past of gamers who performed multiplayer was not displayed appropriately beneath sure circumstances.

* Elevated on-line multiplayer stability.

* Fastened a bug that brought about incorrect sounds to be performed beneath sure circumstances.

* Fastened a bug that brought about some locations on the map to have incorrect visible and hitbox.

* Fastened a bug that causes some enemies to have incorrect visible and habits.

* Fastened a bug that causes some armor to have incorrect stats.

* Textual content repair.

* Different efficiency enhancements and bug fixes.

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[Link to official site.](https://en.bandainamcoent.eu/elden-ring/information/elden-ring-patch-notes-104)

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